![]() All of these changes will be part of a free patch that we’ll give out on the 26th of May, along with the Invasions expansion. Today I would like to discuss and show you some of the biggest changes we have made to the Diplomacy systems. The attacker does not need to destroy these turrets to win the fight, but their long range and high damage potential make them a dangerous thing to ignore.I’m Thom and part of the gameplay programming team at Triumph where I’m usually the person working on Player vs Player Diplomacy. Each race has their own flavor, with the Vanguard here displaying Repeater Defense Turrets that fire kinetic rounds that can stagger attackers. Turrets - Players can choose to further fortify their colonies with defensive emplacements. Once again though, the attacker can simply blast open a path with artillery, or bring aircraft and fly over the top of it all! Choke points slow down attackers, and force them to group their units into tight spaces where they are more vulnerable to area attacks. ![]() The majority of obstacles are also destructible, so players can deploy artillery or special operations to remove them and nullify the defender’s advantage.Ĭhoke Points - The spaces between the obstacles, and the ramps that lead from low ground to high ground, provide choke points that restrict how the attacker can approach the defenders. ![]() ![]() While a lot of this has been set up to aid the defenders, there is enough cover on the low ground to allow the attackers to approach while having some degree of safety. High Ground - The defenders start on higher ground than the attackers, giving them an accuracy bonus.Ĭover and Blockers - The obstacles scattered across the map grant cover, and interfere with firing lines. There are 4 main features in this map that affect combat. Here we see the outskirts of an Vanguard colony, where one player will be fighting off the invading forces of a Dvar player. ![]()
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